2D Illustrator

Studio Decay is looking for a new 2D Illustrator to join our team. Our ideal candidate has a versatility in their style and is can iterate quickly and efficiently. The role will see you come on board on our first game, currently heading towards alpha.

You will be working closely with programmers, other artists, and our game director to illustrate the cutscenes for our upcoming game. While we’re a small team and a collaborative mindset is crucial, you’ll ‘own’ a variety of unique areas and bring your own ideas to them. Our cutscenes require a strong illustrative style of mostly inanimate objects and vegetation, but you should be eager to go beyond just recreating real-life and introduce style, whimsy, and surprise to your art.

This position is contract, part-time, and working remotely. Moonlighting (working a full time job while also working on this one) is permitted.


  • Illustrate a variety of stylized fantasy environments for use in narrative motion graphics cut scenes

  • Collaborate with Game Designers, 3D Artists, and Programmers to ensure art assets are high-quality, and support the artistic direction of the project.

  • Be proactive in problem-solving, cross-discipline brainstorming

  • Receive feedback and modify work based on direction


  • 3+ years of professional illustration experience

  • Understanding of architecture

  • Ability to work in a variety of styles, from graphic to stylistic

  • Strong working knowledge of Photoshop, Clip Studio Paint Pro, or equivalent

  • Attention to visual details and design fundamentals

  • Demonstrates expressive use of color

  • Ability to stylize preexisting 3d models

Nice to have

  • Motion graphics experience

  • Traditional animation skills

  • Strong sense of rhythm and timing

  • Storytelling experience 

  • Experience working with Unity game engine

To apply for this position, send your send resume and a link to your portfolio to

About Studio Decay